// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}
0001: wait 0 ms 

:Noname_190    
0001: wait 0 ms 

00D6: if and
0256: player $PLAYER_CHAR defined
8117: not player $PLAYER_CHAR wasted
then


    00D6: if and
    010F:   player $PLAYER_CHAR wanted_level > 0
    00E0:   player $PLAYER_CHAR in_any_car  
    004D: jump_if_false @Noname_190  
    
    
    00D6: if or  
    00F7:   player $PLAYER_CHAR sphere 0 near_point_in_car -878.2744 -114.6457 10.84 radius 3.0 3.0 3.5
    00F7:   player $PLAYER_CHAR sphere 0 near_point_in_car -1007.1378 -847.9093 7.1 radius 3.0 3.0 3.5
    00F7:   player $PLAYER_CHAR sphere 0 near_point_in_car -907.7297 -1259.9165 11.4 radius 3.0 3.0 3.5
    00F7:   player $PLAYER_CHAR sphere 0 near_point_in_car -2.6364 -1257.4298 10.2 radius 2.0 2.0 3.5
    00F7:   player $PLAYER_CHAR sphere 0 near_point_in_car 320.4744 432.36 10.9 radius 2.0 2.0 3.5
    then  
    /*03C1: 0@ = player $PLAYER_CHAR car_no_save
    0294: set_vehicle 0@ sprayable 0 
    0001: wait 750 ms 
    010D: set_player $PLAYER_CHAR wanted_level_to 0 
    0294: set_vehicle 0@ sprayable 1*/ 
    
    03C1: 0@ = player $PLAYER_CHAR car_no_save
    0294: set_vehicle 0@ sprayable 0
    03E2: actor $PLAYER_ACTOR leave_any_car 
    0001: wait 2750 ms  
    010D: set_player $PLAYER_CHAR wanted_level_to 0 
    0294: set_vehicle 0@ sprayable 1 
    end
else    
    010D: set_player $PLAYER_CHAR wanted_level_to 0 
end
0002: jump @Noname_190 
